Water — Anime Style
Cel-shaded water built on a Voronoi ramp, with hard-edged ripple rings, a GPU wave simulation and a screen-space intersection glow where objects break the surface.
A growing collection of real-time, anime-inspired rendering systems for the web — each one a self-contained component you can drop into your own scene and drive from a control panel.
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Cel-shaded water built on a Voronoi ramp, with hard-edged ripple rings, a GPU wave simulation and a screen-space intersection glow where objects break the surface.
A wind-animated field of instanced blades and flowers, with procedural dirt blending, grass trampled flat around rocks, backlit translucency and per-blade shadows.